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Be the first to reach the goal score or synthesize a complex compound. The choice is yours!


Absolutely no background in science required!

 

Release your inner chemist with this easy to learn, but difficult to master, chemistry card game! Combine Elements from your hand to fill up their Valence Shells, or create real-world Molecules and Ions for some serious points. 

 

Multiple ways to play and win! Accumulate points and race your friends to the goal score, or be the first player to synthesize a complex Compound. 

 

But be careful, you just might learn something along the way…

 

Due to its easy-to-follow play structure and the potential for deep, strategic choices, "Synthesis" fits comfortably in both the hardcore and casual gamer's collection. "Synthesis" also uses the first 20 elements of the periodic table while incorporating accurately drawn molecular structures, making it suitable for the classroom to keep any downtime educational (the game was actually designed with the grades 9 & 10 chemistry curriculum for Ontario, Canada in mind).

SYNOPSIS

The game of Synthesis is a tactical race that ends when at least one of the following objectives is met:

Any player reaches the Goal Score

~or~

Any player Synthesizes Compound.

Once a player completes an objective, the game ends. Regardless of which objective was completed, the player with the highest score at the end of the game (after deductions) is declared the winner!

OBJECTIVE

COMPONENTS

  • 1 Elements deck of 100 cards, including:

    • 8 Effect cards that give players shortcuts and encourage player interactions,

    • 92 Elements cards composed of the first 20 elements from the Periodic Table (proportionally distributed based on need).

  • 1 Ions & Molecules deck of 36 cards composed of simple ions and molecules commonly used in the workplace, classroom, or everyday life.

  • 1 Compounds deck of 14 cards with complex molecular structures and makeups, that are also commonly used in the workplace or classroom.

  • 21 black, plastic cube Counters - only 20 of which are used during gameplay.

  • 6 Cheat Sheet cards that are jumbo-sized and offer a quck and easy way to refer to commonly used rules or actions on the fly.

  • Bright, vibrant colours with large, easy to read font

  • Manufactured on durable cardstock - thicker and more robust than average playing cards

  • Ships with 1 spare cube (in case one gets lost)

  • Suitable for the classroom

  • Chemistry theme

  • Fun & educational

  • Supports many players - as few as 2 and as many as 8

  • Scientifically accurate images

  • Quick and easy setup

FEATURES

EDUCATION

Synthesis was originally designed to work in line with Ontario's science curriculum for grades nine and ten but, can be played by anyone ages 12 and up. Synthesis can be used in the classroom to help occupy downtime or to help supplement learning as players apply basic chemistry concepts in a recreational capacity. While playing, students will (unknowingly) recall facts from chemistry lessons because the majority of the game's rules are indistinguishable from the real-life properties and practices applied in basic chemistry. This parallel will allow students to use the game rules as a support piece to bridge any gaps in understanding between chemistry theory and practice. The game also offers students an opportunity to apply those basic chemistry principals while at the same time exercising their social, planning, and problem-solving skills.

 

All of the cards in Synthesis have been drawn as accurately as possible in order to ensure a maximum amount of transferability between the gamer's tabletop and classroom desks. All molecular structures have been beautifully rendered in 3D with accurate bonds and geometry. This, with a touch of creative freedom mixed in, make using the cards in Synthesis an enjoyable experience for gamers and budding scientists alike.

 

The main objective in Synthesis is to reach the Goal Score, however, this is not a fixed number. Before beginning a game, players mutually agree on a goal score for that game and then try to reach it. This feature offers an infinitely flexible play time, with games to lower Goal Scores taking less time to complete than those to higher ones. In addition to this flexibility in play time, Synthesis also accommodates up to eight players at the same time. This means that more students can be occupied by one copy of the game when compared to traditional board games.

Educational Topics and Exposure Relating to Chemistry
  • Bohr-Rutherford diagrams

  • Bond types

    • covalent, ionic

    • single, double, triple, partial (double)

  • The first 20 elements from the Periodic Table

  • Valence electrons and the valence shell

  • The rule of 8

  • Types of elements

    • alkali metals, alkaline earth metal, metal, semimetal, nonmetal, halogen, noble gas

  • Resultants - their composition and what constitutes a resultant

  • Chemical nomenclature and proper scientific terminology

  • Ions, charge, and how elements interact with ions

  • Atomic structure and attributes

Click the image above to go to the Synthesis storefront page hosted by thegamecrafter.com. There, you can read more about the game, rate it, make comments, and purchase your own copy.

Buy at The Game Crafter

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Synopsis
Objective
Features
Components
Education
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FAQ's

FAQ's

Q: Can I buy Synthesis directly from Fournier Games instead of from The Game Crafter?

A: Yes! Go to the "CONTACT" page and send us an email expressing your interest in buying direct. Make sure to give us your shipping address so that we can calculate a shipping quote to give back to you. If you agree to the price, you will be given access to a page to buy the game direct via PayPal. All prices during the negotiations will be in Canadian dollars.

 

Q: What happens when the Elements deck runs out?

A: This event is triggered when a player tries to draw one card from an empty Elements deck. Vigorously shuffle the discard pile to make a new Elements deck. Take the bottom card from the Elements deck and place it next to the Elements deck - this is the new discard pile. This rules addition will make its way into the version 1.1 of the rules book. When it does, the downloadable rules book will be updated.

V: 1.0, December 2016

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